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Rise is being built by a talented group of designers, coders and artists. We call our team Waking Hour. This is our current roster:
Project Management: Simon "Dr.Oopy" Britton - Lead Developer, C++/LUA, bits of everything :) Barend "Aereogramme" Wilschut - Co-lead, lead level design Fredrik "Freddan" Larsson - Co-lead, design and concepts, 2D artist
The Coding Team: Sam "ins" Neirinck - C++, LUA Kevin "Starwaster" Kelly - C++, LUA
Design Team: Stephen "Yam" Ford - Environmental Modelling Gabriel "Mekanismo" Alvarado-Marin - Rigging, Animation "UK-Stryder" - Modelling Gavin "Norstu" Eastwood - Modelling Ole "Waffenwars" Grønbæk - Modelling, Rigging, Animation
Video Production: Scott "Aquasky" Pateman - Video production, Various tasks
Concept Art: Jurien "Jur" van Beek - Concept Artist (Environment and weapons)
Flash (HUD and Menus): Marc "00" Rogerson - Flash Designer - Menu, HUD and interface systems
Sound and Music: Renaud "Zbd" Juillard - Sound Effects Mike Jennings (Sunpost Music) - Sound Track Composer
Currently Inactive: Thomas "Abbe" Allansson - Co-lead, Modeller Trond-Viggo "Interceptor" Larsen - Modeller Sheldon "Apophis" Davis - 2D Art Jayme "BlackEarth" Hayes - Concept Artist Nils "Morpheus" Massen - Flash Designer - Menu, HUD and interface systems Marcus "Darksteps" Eiland - Modelling Richard "Rikjs" Szita - Modelling James "rdmlegend" Gannon - Modelling, 2D art Evan "Bananasplit" Pipta - Modelling Mike "Kwago" Perez - Modelling, Rigging Sam "tadpole3159" Faulkner - Modelling, Animation, 2D art Ruan "Missing.String" - Level Design Johan "Buckster" Wahlbäck - Concept Artist (Characters) Emma "Sketch" Roy - Concept Artist (Tech items) Justin "Neolight" Sanders - Concept Artist (Environment and tech items) Fabian "Fabifott " Schlieper - C++, LUA Harrison "Geledonutt" Wells - Modelling Dan "USFGeek" - Modelling
Others: Though not part of the development, a huge thanks goes out to the private testers. A special thank you goes out to all the people that have contributed in the voice pack competition. We'd also like to thank the Crymod community for their support. And most of all, thanks all of you who've been supporting us.
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